|Anja Van Der Hulst; Rudy Boonekamp; Marc Van Den Homberg
|Field-testing a comprehensive approach simulation model
|ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management
|Information systems; Ca simulations; Comprehensive approach; Humanitarian crisis; Learning effects; Perceived realisms; Serious gaming; Simulation; Simulation model; Computer simulation
|This paper describes the field tests of a simulation based game aiming at raising awareness and creating a deeper understanding of the dynamics of the comprehensive approach (CA). The setting of this game is that of a failed state where an UN intervention takes place after massive conflict that requires a CA to stabilize the situation. That is, the civil and military actors need to collaborate effectively, taking into account their respective strengths, mandates and roles. Underlying the game is the Go4it CA simulation Model (GCAM2.0). GCAM2.0 was extensively field-tested in eight sessions with about 16 persons each, aiming at assessment of the perceived realism and learning effects. It was found to provide a sufficiently authentic experience to obtain awareness of the CA in novices. With regard to improving the deeper understanding of the dynamics and complexity of the CA, in a cooperation-oriented setting only deeper learning can be reached.
|The Pennsylvania State University
|Place of Publication
|University Park, PA
|S.R. Hiltz, M.S. Pfaff, L. Plotnick, and P.C. Shih.
|Abbreviated Series Title
|Serious Games for Crisis Management
|11th International ISCRAM Conference on Information Systems for Crisis Response and Management
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