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Author
Elizabeth Losh
Title
The birth of the Virtual Clinic: Game spaces in the Virtual Practicum and the Virtual Terrorism Response Academy
Type
Conference Article
Year
2007
Publication
Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers
Abbreviated Journal
ISCRAM 2007
Volume
Issue
Pages
551-556
Keywords
Computer games
;
Education
;
Multimedia systems
;
Department of Homeland Security
;
Digital experience
;
First responders
;
Game technologies
;
Interactive media
;
Multimedia programs
;
Public health preparedness
;
Risk communication
;
Terrorism
Abstract
The Interactive Media Laboratory at Dartmouth Medical School produces computer games and multimedia programs for public health preparedness. With Department of Homeland Security funding, the IML is developing the Virtual Terrorism Response Academy, which uses game technology to prepare first responders for rescue efforts in which hazardous materials may be involved. This paper looks at the history of the “Virtual Clinic” concept and the original rationale for creating what Max Boisot calls “epistemology space.” It also offers an account of the VRTA designers' responses to potential criticism from learning specialists in game studies who object that the game is too didactic and discourages trial-and-error by restraining the learner in the narrative conceit of a “simulation of a simulation.”.
Address
University of California, Irvine, United States
Corporate Author
Thesis
Publisher
Information Systems for Crisis Response and Management, ISCRAM
Place of Publication
Delft
Editor
B. Van de Walle, P. Burghardt, K. Nieuwenhuis
Language
English
Summary Language
English
Original Title
Series Editor
Series Title
Abbreviated Series Title
Series Volume
Series Issue
Edition
ISSN
2411-3387
ISBN
9789054874171; 9789090218717
Medium
Track
GAME
Expedition
Conference
4th International ISCRAM Conference on Information Systems for Crisis Response and Management
Notes
Approved
no
Call Number
Serial
724
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