Jaziar Radianti, Santiago Gil Martinez, Bjørn Erik Munkvold, & Morgan Konnestad. (2018). Co-Designing a Virtual Training Tool for Emergency Management. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 960–970). Rochester, NY (USA): Rochester Institute of Technology.
Abstract: Responders and decision makers can be trained through simulation tools where participants learn how to deal with an ongoing crisis and make decisions through a realistic, simulated environment using a game or gamification approach. Training through a simulated, virtual crisis tool would be a more affordable way of conducting a drill, as a supplement to field drills. In this paper, we describe the requirements' elicitation process for co-design of a virtual training tool for emergency management. The cooperative design process included researchers and end-users together to generate potential solutions for a defined problem. The elicitation process involved brain-storming, interviews and a workshop together with representatives from emergency stakeholders. A systematic qualitative data analysis was conducted. The paper reports our analysis results which serve as a basis for further development of an emergency management virtual training tool using an extreme weather scenario.
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Jaziar Radianti, Terje Gjøsæter, & Weiqin Chen. (2021). Slaying the SA Demons – Humans vs. Technology – A Content Analysis. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 946–958). Blacksburg, VA (USA): Virginia Tech.
Abstract: In this paper, we examine Situation Awareness (SA) and the application of Endsley's Demons of SA in different contexts and research areas and perform content analysis to examine how they are used, and to what degree they are perceived as stemming from human error or weaknesses in technology and if any suggestions for mitigation are primarily focused on the human or the technology side. Based on our findings, we propose universal design as a tool that can counter the effects of the demons of SA by improving the usability and accessibility of SA-supporting technology and thereby removing barriers to SA, rather than challenging the users to overcome not only barriers that are a result of the complexity of the situation itself, but also additional barriers that are caused by inferior and suboptimal design of the technology in use.
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Murray E. Jennex. (2005). Informal early warning systems, the utility Y2K experience. In B. C. B. Van de Walle (Ed.), Proceedings of ISCRAM 2005 – 2nd International Conference on Information Systems for Crisis Response and Management (pp. 287–289). Brussels: Royal Flemish Academy of Belgium.
Abstract: The 2004 tsunami has generated a call for a global early warning system. Political issues may prevent this from occurring soon or at all. This paper explores previous experience with informal early warning systems from the Year 2000, Y2K, rollover. Informal early warning systems, IEWS, are cooperative systems formed outside of direct government control, usually from nonprofit or industry organizations. The two discussed utility Y2K IEWS were formed through an industry group and within a single multinational corporation. The paper concludes with lessons learned from the design and implementation of these systems.
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Joanne I. White, & Leysia Palen. (2015). Participatory Mapping for Disaster Preparedness: The Development & Standardization of Animal Evacuation Maps. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
Abstract: People who own animals are faced with complex decision making in evacuations. In the US, the Emergency Operations Center is often inundated with calls from animal owners who are aware they are under pre- or mandatory evacuation, but are unsure of what to do about evacuating their animals. Often animal evacuation is a highly improvised activity for owners and responders, though there is a now a general push toward streamlining procedures because of the high impact the matter of animals has on society?s welfare during times of emergency. This paper reports on the use of participatory design methods in a mapping project to support the range of people involved in animal evacuation during mass displacement events. The work provides insight into both procedures and standards for creating evacuation maps that communicate clearly with the public and across the range of emergency responders.
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John Sören Pettersson. (2022). Key Concepts for Effective Use of Digital-supported Table-top Crisis Management Exercises. In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 864–875). Tarbes, France.
Abstract: Several researchers and contingency agencies have suggested good practices for crisis management exercises. Resource-constrained practitioners in the field report difficulties finding cost-efficient ways to maintain exercise cycles. This paper draws on experiences from working with professional crisis response coordinators who adapted material for table-top exercises to learning management systems, executed the exercises and evaluated team performance. This paper discusses the elimination of bottlenecks and unexpected benefits arising from more flexible exercise designs in terms of synchrony, continuity, and location. While these concepts capture the essence of the various opportunities for flexibility, they need some supporting features in the design of digital exercises. This paper argues for putting emphasis on the writing/speech dichotomy when analysing exercise designs from the perspective of the entire exercise life cycle, including evaluations and preparations for further exercises. Additionally, how requests for individual answers are planned appears to be an effective instrument for efficient exercise design and evaluation during the conducting of an exercise.
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Johnny Douvinet. (2022). Evaluating the Public’s Reaction to Simulated Alerts on Mobile Phones in France: Scale Effects, and Challenges. In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 847–862). Tarbes, France.
Abstract: In case of sudden and extreme life-threatening situation, the most efficient system fulfils the requirement of mobile phone emergency alerting information services. But how much information and what type of content must be used in a textual message, and how adapt this alert to a large audience and diversified contexts? This paper proposes to address this challenge, 1) by presenting results obtained in France during simulated “alerting days”, with sampling revealing the perception and understanding of SMS and CB by a non-specialized audience (161 respondents), and 2) by comparing findings obtained in different contexts (students and teaching staff in a university, crisis managers and stakeholders in an industrial context, citizens working near high-risky areas). Even if reactions to an alert are individual, similar patterns emerge, suggesting that standardized and non-random needs exist.
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Susanne Jul. (2007). Who's really on first? A domain-level user, task and context analysis for response technology. In K. Nieuwenhuis P. B. B. Van de Walle (Ed.), Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers (pp. 139–148). Delft: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: This paper presents a domain-level user, task and context analysis for response technology, based on sociological studies of disaster and disaster response. The analysis examines three dimensions of disaster-scale, kind and anticipability-that have been linked to differences in response characteristics, including differences in individual and organizational responders and behaviors. It yields a number of implications for design, and reveals five domain-specific design requirements. It also offers systematic characterizations of users, tasks and contexts of response technology, that begin to structure the user interface design space, laying a foundation for a theory of design. This work provides a conceptual basis to help researchers and designers recognize and address possible limitations of design decisions, leading, ultimately, to more usable and effective response technologies.
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Jun Sasaki, Taeko Maejima, Shuang Li, Yusuke Sato, & Minoru Hiyama. (2019). Life-Area Broadcasting System (LABS) for Usual and Emergency Cases by Using Easy Contents Management System and New Speaker Devices. In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
Abstract: The �community� has played an important role in enhancing the regional disaster management capabilities in
Japan. This paper proposes a Life-Area Broadcasting System (LABS) for usual and emergency cases. In order to
realize very simple and easy management of LABS, we developed the Easy Contents Management System
(ECMS). By this system, people can obtain life-area information related to their life support, small events and
accident news occurring at their living area not only in emergency cases but also in normal cases by voice, images
and text. Further, we developed some new Speaker Devices for unfamiliar users of ICT devices such as elderly
users. Those users can receive the service of LABS as like as a television or a radio broadcast terminal anytime
and every day. In this paper, we describe the concept of LABS and introduces the developed new systems and
devices.
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Erland Jungert, & Niklas Hallberg. (2009). Capabilities of C2 systems for crisis management in local communities. In S. J. J. Landgren (Ed.), ISCRAM 2009 – 6th International Conference on Information Systems for Crisis Response and Management: Boundary Spanning Initiatives and New Perspectives. Gothenburg: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: Development of information systems support for crisis management in local communities must be based on the needs of the crisis management actors as well as capabilities of information technology (IT). IT provides extensive possibilities, but is difficult to adapt to the users' needs. A profound exploration of the needs of systems for crisis management is often neglected. Hence, the management of major crisis has been held back because of the lack of useful tools. This paper presents an architecture for system for the local communities. The development of the architecture was based on a needs analysis, including interviews with crisis management at a local community level. The architecture is also based on novel design issues that have lead to the development of a conceptual model structure called the mission support model whose main concepts mainly include (1) user roles, (2) services and (3) views.
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K. K. Ramakrishnan, Murat Yuksel, Hulya Seferoglu, Jiachen Chen, & Roger A. Blalock. (2021). Resilient Communication for First Responders in Disaster Management. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 903–912). Blacksburg, VA (USA): Virginia Tech.
Abstract: Effective communication among first responders during and in the aftermath of a disaster can affect outcomes dramatically. In this paper, we discuss the design of a resilient architecture that enables effective first responder communications even in such challenging scenarios. Our ReDiCom (Resilient Disaster Communications) network architecture builds resilience into the framework across all the layers. The information layer allows communication by roles and identities instead of addresses to support communication among dynamically formed first responder teams. The network layer provides robust and resilient communication even when facilities are error- and disruption-prone. The coded communication and computation further improve resilience and enable efficient data processing in disaster management.
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Katrina Petersen, & Monika Büscher. (2015). Technology in Disaster Response and Management: Narratives of Ethical, Legal, and Social Issues. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
Abstract: Ethical, legal and social issues (ELSI) are widely recognised as important in IT innovation for crisis response and management. However, attention often struggles to get beyond theorising basic concepts, when the realities of how difficulties and opportunities manifest are complex and practical. Unless these realities are understood, solutions to ELSI will remain at the surface, missing opportunities to responsibly and creatively leverage the potential of IT in disaster response. This workshop brings together narratives of lived experiences of ethical, legal, and social issues encountered in the context of IT innovation in disaster response, and analyses of normative, policy and regulatory backgrounds. In this editorial, we motivate this turn to narrative, summarise the contributions that will be presented on the day, and set out some key questions.
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Katrina Petersen, Monika Büscher, Maike Kuhnert, Steffen Schneider, & Jens Pottebaum. (2015). Designing with Users: Co-Design for Innovation in Emergency Technologies. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
Abstract: In this paper, we motivate the need for collaborative research and design for IT innovation in crisis response and management. We describe the value of such methodology and demonstrate how working alongside users enables creative anticipation of emergent future practices that can inform both more ?appropriate? and more ambitious innovation. We demonstrate how co-design methods are particularly valuable for eliciting ethical, legal, and social issues that would otherwise go unconsidered.
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Katrina Petersen, Rachel Oliphant, & Monika Büscher. (2016). Experimenting with the Ethical Impact Assessment as a Grounding Socio-Technical Practice. In A. Tapia, P. Antunes, V.A. Bañuls, K. Moore, & J. Porto (Eds.), ISCRAM 2016 Conference Proceedings ? 13th International Conference on Information Systems for Crisis Response and Management. Rio de Janeiro, Brasil: Federal University of Rio de Janeiro.
Abstract: This paper discusses an experiment with a formative method for ethical impact assessment (EIA) in the context of IT design for multi-agency crisis management that draws on scenarios and role-playing to ground ethics in a broader socio-technical domain not just in user needs and values. Contextualising the EIA discussions in this way opened up new avenues for addressing ethical concerns, broadening the design context from a focus on usability to thinking creatively and collaboratively through ethical, legal and social implications.
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Kenny Meesters, Vittorio Nespeca, & Tina Comes. (2019). Designing Disaster Information Management Systems 2.0: Connecting communities and responders. In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
Abstract: Information and supporting information systems is a key element in an effective emergency response. From
creating situational awareness to informed decision making, information enables responders to optimize their
decisions and operations. Today, with the increased availability of information technology around the globe, a
new active player in the field of information management is emerging as communities are becoming increasingly
active in the field of information gathering, analyzing and sharing.
However, communities may have specific requirements and approaches to using information systems in crisis
situations. Moreover, connecting information systems between communities and responder pose specific
challenges due to the different information needs, capacities and incentives to use them. In this paper we build on
the DERMIS premises and explore through a case study if and how these principles apply to inclusive information
systems. We present the initial findings of this work of designing information systems involving both communities
and formal responders.
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Mohammadreza Khalilbeigi, Immanuel Schweizer, Dirk Bradler, Florian Probst, & Jürgen Steimle. (2010). Towards computer support of paper workflows in emergency management. In C. Zobel B. T. S. French (Ed.), ISCRAM 2010 – 7th International Conference on Information Systems for Crisis Response and Management: Defining Crisis Management 3.0, Proceedings. Seattle, WA: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: A crucial aspect for large-scale disaster management is an efficient technology support for communication and decision-making processes in command and control centers. Yet, experiences with the introduction of novel technologies in this setting show that field professionals tend to remain attached to traditional workflows and artifacts, such as pen and paper. We contribute the results of a comprehensive field study which analyzes how the information flow is currently performed within different units and persons in the command and control center. These findings provide insights into key aspects of current workflows which should be preserved by novel technological solutions. As our second contribution, by using a participatory design approach and based on our findings, we present a novel approach for computer support in command and control centers. This relies on digital pens and paper and smoothly integrates traditional paper-based workflows with computing, thereby combining the advantages of paper and those of computers.
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Sigmund Kluckner, Katrin Ellice Heintze, & Willi Wendt. (2014). Designing for the user: Tailoring a simulation software interface to the needs of crisis managers. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 528–532). University Park, PA: The Pennsylvania State University.
Abstract: This paper presents the development and evaluation for a graphical user interface (GUI) of a simulation tool in crisis management, which follows a User-Centered Design (UCD) approach. UCD places the focus of the development on the needs, abilities and the background of end users, by passing iteratively through four development phases: (1) the analysis of the end users' personal background and work context; (2) the specification of requirements; (3) the design of the system; and (4) the final evaluation of the design with end users. This approach is particularly suited for crisis management systems, since their efficient usage has profound impacts on the execution of crisis response actions, and in turn on the well-being of citizens. Our work gives valuable insights into the characteristics and the working environment of crisis management practitioners. Furthermore, it sheds light on the design issues which should be taken into account when developing GUIs in crisis management.
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Craig E. Kuziemsky, Ahsan Hadi, Tracey L. O'Sullivan, Daniel E. Lane, & Wayne Corneil. (2014). An ontology for contextual information system design. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 165–169). University Park, PA: The Pennsylvania State University.
Abstract: Collaborative teamwork is becoming more common in several domains including healthcare and disaster management. While collaborative teamwork can benefit from information system (IS) support, designing IS models to support collaboration is a significant challenge owing to the variations in tasks and people that must be supported, and the different contexts within which collaboration takes place. Collaborative teamwork can vary greatly because of context, which is the integration of diverse, dynamic, and heterogeneous needs for groups to achieve a specific goal. However in the literature there has been limited emphasis on how contextual underpinnings can be incorporated into IS design. This paper uses a case study of the design of a user-driven prototype disaster management IS. We used the think aloud method to capture participant thoughts while interacting with the IS prototype. The think aloud data was analyzed and used to develop an ontology of contextual considerations to support IS design.
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Craig E. Kuziemsky, Tracey L. O'Sullivan, & Wayne Corneil. (2012). An upstream-downstream approach for disaster management information systems design. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
Abstract: Information is an essential part of disaster management. Information systems (IS) are a key means of providing the right information at the right time to support response to a disaster, and fostering collaborative facilitators such as situation awareness, common ground and communities of practice. However for these collaborative facilitators to support 'downstream events' (i.e. disaster response) they need to emerge and be grown from 'upstream' activities such as user engagement. Subsequently IS design requirements for disaster response are embedded in the community where a system will be used and it is from the community users and their needs that IS requirements must emerge. This paper presents an upstream-downstream approach for disaster management IS design. We describe four phases to user centered information systems design to support disaster management and provide a case study of using this approach in action to design an IS to enhance community resilience. © 2012 ISCRAM.
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LaLone, N., Dugas, P. O. T., & Semaan, B. (2023). The Crisis of Designing for Disaster: How to Help Emergency Management During The Technology Crisis We Created. In Jaziar Radianti, Ioannis Dokas, Nicolas Lalone, & Deepak Khazanchi (Eds.), Proceedings of the 20th International ISCRAM Conference (pp. 126–143). Omaha, USA: University of Nebraska at Omaha.
Abstract: Emergency Management (EM) is experiencing a crisis of technology as technologists have attempted to innovate standard operating procedures with minimal input from EM. Unsurprisingly, there has yet to be a success. Instead, technologists have focused on consumer culture and fostered a slow-moving crisis as the gap between what consumers and EM can do is deep. At present, the most ubiquitous aspect of technology in disaster is its capacity to exacerbate response, create new kinds of disaster, and create consumer expectations that EM cannot meet. In the present work, we highlight how and why technological production needs to shift its ontological premises dramatically to meet the needs of technology for first responders. From supporting practice to taking a few steps back from the bleeding edge, we offer a range of suggestions based on the technological capacities of emergency management in the present and in the future.
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Jonas Landgren. (2004). Fire crew enroute sensemaking in emergency response. In B. C. B. Van de Walle (Ed.), Proceedings of ISCRAM 2004 – 1st International Workshop on Information Systems for Crisis Response and Management (pp. 87–92). Brussels: Royal Flemish Academy of Belgium.
Abstract: Reconstruction of major emergencies and crisis as well as observations of large-scale emergency exercises are common approaches for studying and understanding various actors work practice in emergency response. Studies of small-scale emergencies using an ethnographic approach are less common. This paper presents data from a single small-scale emergency as part of an extensive ethnographical field study. A detailed analysis of fire crew enroute sensemaking in a single small-scale emergency is outlined. The theory of sensemaking is applied as an analytical lens aiming to explain the communication between the command centre operator and the fire crew in terms of sensemaking. Further, implications for re-design of existing systems and infrastructure are presented as well as brief reflections of the consequences of such re-design. © Proceedings ISCRAM 2004.
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Jonas Landgren. (2010). Principles of radical research in the area of information systems for crisis response. In C. Zobel B. T. S. French (Ed.), ISCRAM 2010 – 7th International Conference on Information Systems for Crisis Response and Management: Defining Crisis Management 3.0, Proceedings. Seattle, WA: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: The paper outlines a set of principles for radical research in the field of information systems for crisis response and management. After every major disaster, there is a never-ending call for new solutions that could improve emergency and crisis response work. This paper presents confessional accounts from one research group on how design oriented research could adopt a design perspective and organize research that have substantial potential in improving emergency and response work through innovative design of information technology use.
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Vitaveska Lanfranchi, Suvodeep Mazumdar, & Fabio Ciravegna. (2014). Visual design recommendations for situation awareness in social media. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 792–801). University Park, PA: The Pennsylvania State University.
Abstract: The use of online Social Media is increasingly popular amongst emergency services to support Situational Awareness (i.e. accurate, complete and real-time information about an event). Whilst many software solutions have been developed to monitor and analyse Social Media, little attention has been paid on how to visually design for Situational Awareness for this large-scale data space. We describe an approach where levels of SA have been matched to corresponding visual design recommendations using participatory design techniques with Emergency Responders in the UK. We conclude by presenting visualisation prototypes developed to satisfy the design recommendations, and how they contribute to Emergency Responders' Situational Awareness in an example scenario. We end by highlighting research issues that emerged during the initial evaluation.
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Laura Petersen, Grigore M. Havarneanu, Natasha McCrone, Garegin Markarian, Åsa Burlin, & Per-Erik Johansson. (2022). CBRNe, a Universally Designed App for That? In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 836–846). Tarbes, France.
Abstract: While a wide range of disaster apps are currently available, few address the topic of CBRNe (Chemical, Biological, Radiological, Nuclear and explosive) risks and threats. The proven value of disaster apps in emergency management and the unique ways in which citizens prepare for and respond to CBRNe incidents merit that such an app exist. However, disaster apps also have their limitations, namely uptake and accessibility. The PROACTIVE project is filling these gaps by co-creating together with vulnerable groups an accessible CBRNe disaster app. This article examines the results from four workshops held with the potential end-users recruited from vulnerable groups. Following the MoSCoW methodology, requirements were established and their relevance to the Universal Design principles discussed. For instance, it was found that the app Must have a less chaotic interface which would help meet the principle of simple and intuitive use. Lastly, the app redesign is showcased.
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Laura Petersen, Grigore M. Havarneanu, Natasha McCrone, Garik Markarian, & George Kolev. (2021). Universal Design & the PROACTIVE project CBRNe app. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 959–966). Blacksburg, VA (USA): Virginia Tech.
Abstract: A wide range of disaster apps are currently available on various app stores, however few existing disaster apps address the issue of CBRNe (chemical, biological, radiological, nuclear and explosive) threats. The unique ways in which citizens prepare for and respond to CBRNe incidents merit that such an app exist. But citizens are not a homogenous group, and therefore the concept of universal design will be implemented when filling this gap. The EU H2020 PROACTIVE project will address this by co-creating together with citizens, including vulnerable groups, a disaster app able to be used during CBRNe incidents. This article lays out the methodology X will employ in order to create and validate the disaster app and states some core requirements already co-developed
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Daniel Link, Kenny Meesters, Bernd Hellingrath, & Bartel A. Van De Walle. (2014). Reference task-based design of crisis management games. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 592–596). University Park, PA: The Pennsylvania State University.
Abstract: Serious games are an effective tool for giving players a hands-on, immersive experience of crisis situations. To simplify the design of such games while ensuring their relevance, we propose a design method that is based on reference tasks. The feasibility of this approach is demonstrated by the improved design of the serious game “Disaster in my Backyard” that has been played during ISCRAM Summer school 2013. The design incorporates humanitarian logistics, search-and-rescue and coordination tasks. We also present the lessons learned from this instantiation of the game and give an outlook towards future research, such as the evaluation of tools for crisis response and management through the use of serious games and reference tasks.
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