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Amanda Jaber, Björn Johan Erik Johansson, Linnea Bergsten, Joeri Laere van, & Peter Berggren. (2019). Evaluating the observation protocol of the Team Resilience Assessment Method for Simulation (TRAMS). In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
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Björn Johan Erik Johansson, Joeri van Laere, & Peter Berggren. (2018). Evaluating Team Resilience in Simulator-Based Crisis Management Training. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 914–923). Rochester, NY (USA): Rochester Institute of Technology.
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Brian Tomaszewski, David Schwartz, & Joerg Szarzynski. (2016). Crisis Response Serious Spatial Thinking Games: Spatial Think Aloud Study Results. In A. Tapia, P. Antunes, V.A. Bañuls, K. Moore, & J. Porto (Eds.), ISCRAM 2016 Conference Proceedings – 13th International Conference on Information Systems for Crisis Response and Management. Rio de Janeiro, Brasil: Federal University of Rio de Janeiro.
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Carole Adam, & Eric Andonoff. (2019). Vigi Flood: a serious game for understanding the challenges of crisis communication. In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
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Cecilia Hammar Wijkmark, & Ilona Heldal. (2020). Virtual and Live Simulation-Based Training for Incident Commanders. In Amanda Hughes, Fiona McNeill, & Christopher W. Zobel (Eds.), ISCRAM 2020 Conference Proceedings – 17th International Conference on Information Systems for Crisis Response and Management (pp. 1154–1162). Blacksburg, VA (USA): Virginia Tech.
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Charles Bailly, & Carole Adam. (2017). An interactive simulation for testing communication strategies in bushfires. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Information Systems for Crisis Response And Management (pp. 72–84). Albi, France: Iscram.
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Tiago C. De França, Diogo Nolasco, Rafael Lage Tavares, Jose Orlando Gomes, & De Paulo V. R. Carvalho. (2014). A critical insight of the pope's visit to Brazil for the world youth day: Resilience or fragility? In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 463–472). University Park, PA: The Pennsylvania State University.
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Nour El Mawas, & Jean-Pierre Cahier. (2013). Towards a knowledge-intensive serious game for training emergency medical services. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 135–139). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
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Soraia Felicio, Viviane S. R. Silva, André Dargains, Paulo Roberto Azevedo Souza, Felippe Sampaio, Paulo V. R. Carvalho, et al. (2014). Stop disasters game experiment with elementary school students in Rio de Janeiro: Building safety culture. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 585–591). University Park, PA: The Pennsylvania State University.
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Guido Te Brake, Tjerk De Greef, Jasper Lindenberg, Jouke Rypkema, & Nanja Smets. (2006). Developing adaptive user interfaces using a game-based simulation environment. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 6–10). Newark, NJ: Royal Flemish Academy of Belgium.
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Xiaofeng Hu, Shifei Shen, & Jiansong Wu. (2012). Modeling of attacking and defending strategies in situations with intentional threats. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
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Ilona Heldal, & Cecilia Hammar Wijkmark. (2017). Simulations and Serious Games for Firefighter Training: Users' Perspective. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Informatin Systems for Crisis Response And Management (pp. 868–878). Albi, France: Iscram.
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Jacob L. Graham, & Mark B. Stephens. (2018). Analytic Decision Gaming – A Tool to Develop Crisis Response and Clinical Reasoning. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 60–68). Rochester, NY (USA): Rochester Institute of Technology.
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Shalini Kurapati, Gwendolyn Kolfschoten, Alexander Verbraeck, Thomas M. Corsi, & Frances Brazier. (2013). Exploring shared situational awareness in supply chain disruptions. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 151–155). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
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Daniel Link, Kenny Meesters, Bernd Hellingrath, & Bartel A. Van De Walle. (2014). Reference task-based design of crisis management games. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 592–596). University Park, PA: The Pennsylvania State University.
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Elizabeth Losh. (2007). The birth of the Virtual Clinic: Game spaces in the Virtual Practicum and the Virtual Terrorism Response Academy. In K. Nieuwenhuis P. B. B. Van de Walle (Ed.), Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers (pp. 551–556). Delft: Information Systems for Crisis Response and Management, ISCRAM.
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Heide Lukosch, Theo Van Ruijven, & Alexander Verbraeck. (2012). The other city – Designing a serious game for crisis training in close protection. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
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Marc van den Homberg, Lydia Cumiskey, Esther Oprins, Pablo Suarez, & Anja van der Hulst. (2015). Are you Ready! to take early action? Embedding serious gaming into community managed DRR in Bangladesh. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings – 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
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Kenny Meesters, & Bartel A. Van De Walle. (2013). Disaster in my backyard: A serious game introduction to disaster information management. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 145–150). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
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Michael E. Stiso, Aslak Wegner Eide, & Antoine Pultier. (2015). A foray into the use of serious games in controlled research on crisis management. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings – 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
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Kathleen A. Moore, Andrea H. Tapia, & Christopher Griffin. (2013). Research in progress: Understanding how emergency managers evaluate crowdsourced data: A trust game-based approach. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 272–277). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
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Parvaneh Sarshar, Jaziar Radianti, & Jose J. Gonzalez. (2015). On the Impacts of Utilizing Smartphones on Organizing Rescue Teams and Evacuation Procedures. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings – 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
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Philipp Schwarz, Yan Wang, Stephan Lukosch, & Heide Lukosch. (2017). Policy Gaming for Humanitarian Missions. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Information Systems for Crisis Response And Management (pp. 814–823). Albi, France: Iscram.
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Simone De Kleermaeker, & Loana Arentz. (2012). Serious gaming intraining for crisis response. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
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Nanja J. J. M. Smets, Guido Te Brake, Jasper Lindenberg, & Mark A. Neerincx. (2007). Influence of mobile map size and user capacities on situation awareness tested in a virtual environment. In K. Nieuwenhuis P. B. B. Van de Walle (Ed.), Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers (pp. 557–564). Delft: Information Systems for Crisis Response and Management, ISCRAM.
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