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Laura Ardila, Israel Perez-Llopis, Carlos E. Palau, & Manuel Esteve. (2013). Virtual reality training environment for strategic and tactical emergency operations. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 140–144). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
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Heide Lukosch, Theo Van Ruijven, & Alexander Verbraeck. (2012). The other city – Designing a serious game for crisis training in close protection. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
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Michael E. Stiso, Aslak Wegner Eide, & Antoine Pultier. (2015). A foray into the use of serious games in controlled research on crisis management. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
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Gerhard Wickler, Stephen Potter, Austin Tate, & Jeffrey Hansberger. (2011). The virtual collaboration environment: New media for crisis response. In E. Portela L. S. M.A. Santos (Ed.), 8th International Conference on Information Systems for Crisis Response and Management: From Early-Warning Systems to Preparedness and Training, ISCRAM 2011. Lisbon: Information Systems for Crisis Response and Management, ISCRAM.
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Min-Hao Matt Wu, Annie Hsin-Wen Liu, & K. Mani Chandy. (2008). Virtual environments for developing strategies for interdicting terrorists carrying dirty bombs. In B. V. de W. F. Fiedrich (Ed.), Proceedings of ISCRAM 2008 – 5th International Conference on Information Systems for Crisis Response and Management (pp. 83–87). Washington, DC: Information Systems for Crisis Response and Management, ISCRAM.
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