Carole Adam, & Cédric Lauradoux. (2022). A Serious Game for Debating about the Use of Artificial Intelligence during the COVID-19 Pandemic. In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 554–563). Tarbes, France.
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Cecilia Hammar Wijkmark, & Ilona Heldal. (2020). Virtual and Live Simulation-Based Training for Incident Commanders. In Amanda Hughes, Fiona McNeill, & Christopher W. Zobel (Eds.), ISCRAM 2020 Conference Proceedings – 17th International Conference on Information Systems for Crisis Response and Management (pp. 1154–1162). Blacksburg, VA (USA): Virginia Tech.
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Ilona Heldal, & Cecilia Hammar Wijkmark. (2017). Simulations and Serious Games for Firefighter Training: Users' Perspective. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Informatin Systems for Crisis Response And Management (pp. 868–878). Albi, France: Iscram.
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Charles Bailly, & Carole Adam. (2017). An interactive simulation for testing communication strategies in bushfires. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Information Systems for Crisis Response And Management (pp. 72–84). Albi, France: Iscram.
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Carole Adam, & Eric Andonoff. (2019). Vigi Flood: a serious game for understanding the challenges of crisis communication. In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
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