Stella Polikarpus, Tobias Ley, Hans Hazebroek, Graham Edgar, Geoffrey Sallis, Steven Baker, et al. (2022). Authoring Virtual Simulations to Measure Situation Awareness and Understanding. In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 428–433). Tarbes, France.
Abstract: Measuring situation awareness (SA) and situation understanding (SU) is an important topic for Command & Control research. Virtual simulations (VS) have been proposed as a suitable method for measuring SA/U, but, there is little research into how to build scenarios for VS so that SA/U can be measured reliably. In this study, we used two different VS scenarios and the Quantitative Analysis of Situation Awareness (QASA) method to measure, and provide feedback on, actual and perceived SA/U. Two VS scenarios were tested in Estonia with 36 trainees. The results of the different scenarios were compared to establish whether the scenario storylines and authoring process resulted in differences in SA or SU. We conclude that reliable assessment results were produced with both authoring processes, and further suggest that the Collaborative Authoring Process Model for Virtual Simulations (CAPM) be used for VS creation.
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Dashley K. Rouwendal van Schijndel, Jo E. Hannay, & Audun Stolpe. (2020). Simulation Vignette Generation from Answer Set Specifications. In Amanda Hughes, Fiona McNeill, & Christopher W. Zobel (Eds.), ISCRAM 2020 Conference Proceedings – 17th International Conference on Information Systems for Crisis Response and Management (pp. 110–121). Blacksburg, VA (USA): Virginia Tech.
Abstract: We investigate an approach that allows exercise managers to design simulations with an explicit focus on building skills, rather than having to focus on all the objects and interactions that a simulation must have. Exercise managers may design exercises at various levels of abstraction and always independently of how those sessions are implemented in simulations, while simulation components that implement the design are assembled and to some extent, automatically, behind the scenes. We outline (1) how Answer Set Programming can assist exercise managers in exercise planning and (2) how automated stage and content generation may be used to invoke appropriate simulation components to realize the design. For deliberate and recurrent training of decision-making skills, stages and content must vary to avoid familiarity (testing effects). We conclude by distilling a main research hypothesis that stipulates how (1) and (2) represent two modes of automated reasoning (so-called deductive versus abductive) and how that distinction clarifies the planning task.
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Ahmed S. Khalaf, Poom Pianpak, Sultan A. Alharthi, Zahra NaminiMianji, Ruth Torres, Son Tran, et al. (2018). An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 971–982). Rochester, NY (USA): Rochester Institute of Technology.
Abstract: The proliferation of unmanned aerial systems (i.e., drones) can provide great value to the future of search and rescue. However, with the increase adoption of such systems, issues around hybrid human-drone team coordination and planning will arise. To address these early challenges, we provide insights into the development of testbeds in the form of mixed reality games with simulated drones. This research presents an architecture to address challenges and opportunities in using drones for search and rescue. On this architecture, we develop a mixed reality game in which human players engage with the physical world and with gameplay that is purely virtual. We expect the architecture to be useful to a range of researchers an practitioners, forming the basis for investigating and training within this unique, new domain.
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Henrik Berndt, Daniel Wessel, Lennard Willer, Michael Herczeg, & Tilo Mentler. (2018). Immersion and Presence in Virtual Reality Training for Mass Casualty Incidents. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 806–817). Rochester, NY (USA): Rochester Institute of Technology.
Abstract: Preparation for mass casualty incidents (MCIs) is highly important but difficult to accomplish. Incidents are rare, often complex, and training is costly. However, with the development of consumer grade virtual reality (VR) hardware, immersive training simulations have become affordable for competency training. To make simulations effective, users have to be immersed and feel present in the simulation. We have developed a VR training system for MCIs in a user centered design process with emergency personnel and further improved the system to increase immersion and presence. In an evaluation with eighteen paramedic trainees, we compare six hypothesized design improvements between the two simulations, such as using a menu or a simulated emergency bag for interaction. Results indicate clear user preferences of interaction styles related to immersion and presence in MCI VR simulations.
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B. Betting, E. Varea, & B. Patte-Rouland. (2017). Smoke dynamics in compartment fires: large scale experiments and numerical simulations. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Information Systems for Crisis Response And Management (pp. 879–889). Albi, France: Iscram.
Abstract: Today, during compartments fire, the decision-making of the rescue teams is mainly based on human decisions, which are the results of gathered experiences. However, a perfect knowledge of the situation, its evolution over time and the dangers that may appear is impossible. The transition between a localized fire and a generalized fire can take several forms. One of the most important vectors in the propagation of combustion for compartment fires is smoke due to its high temperature and the large amounts of energy it contains. Despite its extreme danger, smoke remains important to study because it convey valuable information, especially on the appearance of thermal phenomena feared by firemen. To carry out this study, a large scale experimental cell is used. A burner fueled with propane produces hot fumes in a so-called “real fire” configuration. All the measurements carried out are compared with LES (Large Eddy Simulation) simulations of the experiment using FDS. The numerical component allows defining scenarios (fire fully developed, fire under ventilated ...), which are verified by the experiments. The dual competence numerical /experimental data is essential in this type of study since the experimental data suffer from a lack of resolution (spatial, temporal) but nevertheless represent information necessary for validating the codes.
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