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Field-testing a comprehensive approach simulation model
Anja Van Der Hulst
Rudy Boonekamp
Marc Van Den Homberg
S.R. Hiltz, M.S.P., L. Plotnick, and P.C. Shih.
This paper describes the field tests of a simulation based game aiming at raising awareness and creating a deeper understanding of the dynamics of the comprehensive approach (CA). The setting of this game is that of a failed state where an UN intervention takes place after massive conflict that requires a CA to stabilize the situation. That is, the civil and military actors need to collaborate effectively, taking into account their respective strengths, mandates and roles. Underlying the game is the Go4it CA simulation Model (GCAM2.0). GCAM2.0 was extensively field-tested in eight sessions with about 16 persons each, aiming at assessment of the perceived realism and learning effects. It was found to provide a sufficiently authentic experience to obtain awareness of the CA in novices. With regard to improving the deeper understanding of the dynamics and complexity of the CA, in a cooperation-oriented setting only deeper learning can be reached.
urn:ISBN:9780692211946
openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fidl.iscram.org%2F&genre=proceeding&title=Field-testing%20a%20comprehensive%20approach%20simulation%20model&stitle=ISCRAM%202014&issn=2411-3387&isbn=9780692211946&date=2014&spage=575&epage=584&aulast=Anja%20Van%20Der%20Hulst&au=Rudy%20Boonekamp&au=Marc%20Van%20Den%20Homberg&pub=The%20Pennsylvania%20State%20University&place=University%20Park%2C%20PA&sid=refbase%3AISCRAM
url:http://idl.iscram.org/show.php?record=1040
citekey:AnjaVanDerHulst_etal2014
citation:Anja Van Der Hulst, Rudy Boonekamp, & Marc Van Den Homberg. (2014). Field-testing a comprehensive approach simulation model. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 575-584). University Park, PA: The Pennsylvania State University.
2014
ConferencePaper
text
Information systems
Ca simulations
Comprehensive approach
Humanitarian crisis
Learning effects
Perceived realisms
Serious gaming
Simulation
Simulation model
Computer simulation
file:http://idl.iscram.org/files/vanderhulst/2014/1040_VanDerHulst_etal2014.pdf
The Pennsylvania State University
English
2411-3387
ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management
2014
575
584
1