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Author
Michael E. Stiso
;
Aslak Wegner Eide
;
Antoine Pultier
Title
A foray into the use of serious games in controlled research on crisis management
Type
Conference Article
Year
2015
Publication
ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management
Abbreviated Journal
ISCRAM 2015
Volume
Issue
Pages
Keywords
controlled experiments
;
Crisis Management
;
games
;
research methods
;
virtual worlds
Abstract
Controlled experiments on crisis management could provide many insights into the human factors that lead to effective performance in the area. However, the challenge of establishing a controlled environment directly relevant to the chaotic settings in which crisis management occurs means that such experiments are scarce. Here, we describe our attempt to use a videogame (ARMA III) as a realistic but controllable environment for research in this domain. We successfully developed a testbed linking the game world to the front-end of a prototype command-and-control system, so that one can use the latter to monitor events in the former. However, when it came to developing controlled scenarios for the experiment, we discovered that too much realism can be a problem. This paper outlines the challenges we encountered and provides recommendations for researchers and game designers interested in the use of serious games in scientific research.
Address
Corporate Author
Thesis
Publisher
University of Agder (UiA)
Place of Publication
Kristiansand, Norway
Editor
L. Palen; M. Buscher; T. Comes; A. Hughes
Language
English
Summary Language
English
Original Title
Series Editor
Series Title
Abbreviated Series Title
Series Volume
Series Issue
Edition
ISSN
2411-3387
ISBN
9788271177881
Medium
Track
Serious Gaming
Expedition
Conference
ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management
Notes
Approved
yes
Call Number
Serial
1248
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