1.1
1
xml
info:srw/schema/1/dc-v1.1
The other city – Designing a serious game for crisis training in close protection
Heide Lukosch
Theo Van Ruijven
Alexander Verbraeck
L. Rothkrantz, J.R., Z.Franco
Effective training methods are key to successful crisis management in close protection. This paper discusses the outcomes of a project on the development of a serious game, a virtual training environment for close protection. The aims of the game are to improve situational awareness and communications skills at the individual and team level. Two game designs, developed with two different game engines, are presented and discussed in relation to the project's objectives. Comparison of the two designs shows that several trade-offs are encountered when developing a training game with the available technology. Technological features of the game engines, and differences in time invested in the development of different aspects of the games, make that the two designs meet different project objectives. Simultaneously reaching all project objectives in a single design seems impossible with the two game engines. This paper discusses the different trade-offs that were encountered in the project and presents the major challenges that lie ahead. © 2012 ISCRAM.
urn:ISBN:9780864913326
openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fidl.iscram.org%2F&genre=proceeding&title=The%20other%20city%20-%20Designing%20a%20serious%20game%20for%20crisis%20training%20in%20close%20protection&stitle=ISCRAM%202012&issn=2411-3387&isbn=9780864913326&date=2012&aulast=Heide%20Lukosch&au=Theo%20Van%20Ruijven&au=Alexander%20Verbraeck&pub=Simon%20Fraser%20University&place=Vancouver%2C%20BC&sid=refbase%3AISCRAM
url:http://idl.iscram.org/show.php?record=158
citekey:HeideLukosch_etal2012
citation:Heide Lukosch, Theo Van Ruijven, & Alexander Verbraeck. (2012). The other city – Designing a serious game for crisis training in close protection. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
2012
ConferencePaper
text
Commerce
Information systems
Virtual reality
Close protection
Realism
Serious games
Urban environments
Virtual worlds
Design
file:http://idl.iscram.org/files/lukosch/2012/158_Lukosch_etal2012.pdf
Simon Fraser University
English
2411-3387
ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management
2012
1