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Developing realistic crisis management training
Lachlan MacKinnon
Liz Bacon
L. Rothkrantz, J.R., Z.Franco
Current crisis management training, at the strategic level, is predominantly focused on two approaches, table-top exercises and large-scale physical simulations. Unfortunately, neither of these approaches provides the necessary realism to accurately prepare trainees for the stress, volume and speed of decision-making required in an actual crisis situation. The development of virtual environments, rich multimedia, and games technologies has resulted in considerable work in developing new training support tools. Some of this work has introduced more realistic stress into the training environment, but to date there has been no systematic approach to the creation and management of stress in crisis management training. The Pandora project has built from existing models taken from crisis management Gold Commander training, timeline-based event network modelling, augmented and virtual reality serious games environments, affective computing research, and emotional ambience models from film and TV, to develop a rich multimedia training environment offering just such an approach. © 2012 ISCRAM.
urn:ISBN:9780864913326
openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fidl.iscram.org%2F&genre=proceeding&title=Developing%20realistic%20crisis%20management%20training&stitle=ISCRAM%202012&issn=2411-3387&isbn=9780864913326&date=2012&aulast=Lachlan%20MacKinnon&au=Liz%20Bacon&pub=Simon%20Fraser%20University&place=Vancouver%2C%20BC&sid=refbase%3AISCRAM
url:http://idl.iscram.org/show.php?record=160
citekey:LachlanMacKinnon+LizBacon2012
citation:Lachlan MacKinnon, & Liz Bacon. (2012). Developing realistic crisis management training. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
2012
ConferencePaper
text
Decision making
Gold
Information systems
Personnel training
Virtual reality
Affective Computing
Augmented and virtual realities
Crisis management
Crisis situations
Emotive ambience
Physical simulation
Realistic crisis scenarios
Rich multimedia training environment
Environmental management
file:http://idl.iscram.org/files/mackinnon/2012/160_MacKinnon+Bacon2012.pdf
Simon Fraser University
English
2411-3387
ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management
2012
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