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Immersion and Presence in Virtual Reality Training for Mass Casualty Incidents
Henrik Berndt
Daniel Wessel
Lennard Willer
Michael Herczeg
Tilo Mentler
Kees Boersma
Brian Tomaszeski
Preparation for mass casualty incidents (MCIs) is highly important but difficult to accomplish. Incidents are rare, often complex, and training is costly. However, with the development of consumer grade virtual reality (VR) hardware, immersive training simulations have become affordable for competency training. To make simulations effective, users have to be immersed and feel present in the simulation. We have developed a VR training system for MCIs in a user centered design process with emergency personnel and further improved the system to increase immersion and presence. In an evaluation with eighteen paramedic trainees, we compare six hypothesized design improvements between the two simulations, such as using a menu or a simulated emergency bag for interaction. Results indicate clear user preferences of interaction styles related to immersion and presence in MCI VR simulations.
urn:ISBN:978-0-692-12760-5
openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fidl.iscram.org%2F&genre=proceeding&title=Immersion%20and%20Presence%20in%20Virtual%20Reality%20Training%20for%20Mass%20Casualty%20Incidents&stitle=Iscram%202018&issn=2411-3387&isbn=978-0-692-12760-5&date=2018&spage=806&epage=817&aulast=Henrik%20Berndt&au=Daniel%20Wessel&au=Lennard%20Willer&au=Michael%20Herczeg&au=Tilo%20Mentler&pub=Rochester%20Institute%20of%20Technology&place=Rochester%2C%20NY%20%28USA%29&sid=refbase%3AISCRAM
url:http://idl.iscram.org/show.php?record=2153
citekey:HenrikBerndt_etal2018
citation:Henrik Berndt, Daniel Wessel, Lennard Willer, Michael Herczeg, & Tilo Mentler. (2018). Immersion and Presence in Virtual Reality Training for Mass Casualty Incidents. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 806-817). Rochester, NY (USA): Rochester Institute of Technology.
2018
ConferencePaper
text
User-Centered Design, Virtual Reality Training Simulations, Mass Casualty Incidents, Immersion, Presence
file:http://idl.iscram.org/files/henrikberndt/2018/2153_HenrikBerndt_etal2018.pdf
Rochester Institute of Technology
English
2411-3387
ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management
2018
806
817
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