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Immersion and Presence in Virtual Reality Training for Mass Casualty Incidents
Henrik Berndt
author
Daniel Wessel
author
Lennard Willer
author
Michael Herczeg
author
Tilo Mentler
author
2018
Rochester Institute of Technology
Rochester, NY (USA)
English
Preparation for mass casualty incidents (MCIs) is highly important but difficult to accomplish. Incidents are rare, often complex, and training is costly. However, with the development of consumer grade virtual reality (VR) hardware, immersive training simulations have become affordable for competency training. To make simulations effective, users have to be immersed and feel present in the simulation. We have developed a VR training system for MCIs in a user centered design process with emergency personnel and further improved the system to increase immersion and presence. In an evaluation with eighteen paramedic trainees, we compare six hypothesized design improvements between the two simulations, such as using a menu or a simulated emergency bag for interaction. Results indicate clear user preferences of interaction styles related to immersion and presence in MCI VR simulations.
User-Centered Design
Virtual Reality Training Simulations
Mass Casualty Incidents
Immersion
Presence
exported from refbase (http://idl.iscram.org/show.php?record=2153), last updated on Mon, 25 Nov 2019 09:42:36 +0100
text
http://idl.iscram.org/files/henrikberndt/2018/2153_HenrikBerndt_etal2018.pdf
HenrikBerndt_etal2018
ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management
Iscram 2018
Kees Boersma
editor
Brian Tomaszeski
editor
ISCRAM 2018 Conference Proceedings - 15th International Conference on Information Systems for Crisis Response and Management
2018
Rochester Institute of Technology
Rochester, NY (USA)
conference publication
806
817
978-0-692-12760-5
2411-3387
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