Guido Te Brake, Tjerk De Greef, Jasper Lindenberg, Jouke Rypkema, & Nanja Smets. (2006). Developing adaptive user interfaces using a game-based simulation environment. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 6–10). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world environment is used to develop new adaptive concepts. In a simulated 3D-world, created with the Unreal Tournament game-engine, a team of emergency personnel have to rescue people and develop an understanding of the situation. We believe a game-based simulation environment can provide an effective platform for experiments in which crisis management situations can be created under controlled circumstances. Using this simulation, support concepts based on adaptive user interfaces can be developed and evaluated before they are implemented in a real-world setting. This paper describes the work that has been done, and presents the design of the planned experiments.
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Dennis J. King. (2006). VISTA-a visualization analysis tool for humanitarian situational awareness. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 11–16). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: The US Department of State's Humanitarian Information Unit (HIU) is developing a new product and web-based visualization analysis tool, known as VISTA (Visualized Information & Synthesized Temporal Analysis). VISTA displays geo-spatial, temporal, numerical/graphic data and textual information, all in one product or via a web interface. VISTA is primarily intended for use by decision-makers, analysts, desk/project officers, and others to provide up-to-date common operating picture ie a vista about an emergency, issue or project.
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Valeriy Klenov. (2006). The moving digital earth (MDE) for monitoring of forthcoming disasters. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 17–23). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: Disasters in Earth Nature Systems (in river basins and in coastal zone) are generated the systems by influence under pressure and impacts of external systems. The water related disasters include the most of hazardous processes on land and sea as follows: floods, avalanches, droughts, landslides, debris-flows, erosion, abrasion, and others. The external systems are not yet able to let know about the Time, Place, and Power of future disasters all together. However, Earth systems allow doing it because of their property to delay on exterior power. The proposed and discussed is the Moving Digital Earth (MDE) technology for outstripping estimation of the Earth Nature Systems response on exterior pressure and impacts. The MDE uses only the knowledge of current System's state and methods of the Digital Systems Analysis (DSA) by high-speed computing.
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Laura Montells, Susana Montero, Paloma Díaz, Ignacio Aedo, & Jorge De Castro. (2006). SIGAME: Web-based System for resources management on emergencies. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 1–5). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: This paper describes SIGAME, a web-based application for national cooperation in case of disaster. The main motivation of SIGAME is to provide a quick, flexible, reliable, many-to-many, updated communication channel for improving and coordinating the response of assistance suppliers (located at several territories) when an emergency occurs. In order to make communication as efficient as possible and taking into account the organizational diversities of the suppliers, the political implication and the characteristics of the future users, a user centered design method for web-based interactive systems seems to be the best solution for attending the designer through the different phases and products of the design process. In particular, we will focus on the techniques used both to involve stakeholders in the design and to collect requirements.
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Yan Song. (2006). Crisis detection in enterprises based on AHP with clustering. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 24–29). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: Crisis detection can help enterprises to make full preparation to respond real crisis, so it is an important field to promote enterprises' competition and keep them develop continuously. Crisis in enterprises may be caused by many factors and most of them are very common and necessary parts in normal operating procedure. This paper takes these parts as crisis signals indicated in many managing books. Group decision-making strategy is put forward to help enterprises to analyze crisis signals based on the characteristics of the decision-making procedure. To get a meaningful and credible result, AHP is used to support the whole procedure. To exhibit the role of managers, system cluster is used to classify experts involved in decision-making procedure. An example to analyze a key engineer's dismissing is given to illustrate the decision-making procedure and to prove the efficiency of this idea and AHP method.
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