Avgoustinos Filippoupolitis, Lachlan MacKinnon, & Liz Bacon. (2015). A Survey on Emergency Preparedness of EU citizens. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
Abstract: Population preparedness plays a crucial role in disaster management since it can help reduce the number of victims and restrict damage. Nevertheless, little work has been done at a European level towards preparing populations to learn how to cope with disasters and involving them in the disaster management process. In this paper we present the preliminary results of an on-line emergency preparedness survey circulated among EU citizens, which aims to identify and analyse people?s behaviour in terms of preparedness, first reaction, risk awareness and willingness to engage in preparedness actions. Our preliminary analysis, based on over 1200 participants, indicates that although EU populations have a high capability for participation in emergency response, their preparedness level is low. We also found that national differences are a significant factor affecting individual preparedness behaviour and awareness of risks.
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Lachlan MacKinnon, & Liz Bacon. (2012). Developing realistic crisis management training. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
Abstract: Current crisis management training, at the strategic level, is predominantly focused on two approaches, table-top exercises and large-scale physical simulations. Unfortunately, neither of these approaches provides the necessary realism to accurately prepare trainees for the stress, volume and speed of decision-making required in an actual crisis situation. The development of virtual environments, rich multimedia, and games technologies has resulted in considerable work in developing new training support tools. Some of this work has introduced more realistic stress into the training environment, but to date there has been no systematic approach to the creation and management of stress in crisis management training. The Pandora project has built from existing models taken from crisis management Gold Commander training, timeline-based event network modelling, augmented and virtual reality serious games environments, affective computing research, and emotional ambience models from film and TV, to develop a rich multimedia training environment offering just such an approach. © 2012 ISCRAM.
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Liz Bacon, Lachlan MacKinnon, Avgoustinos Filippoupolitis, & David Kananda. (2016). Design of an Immersive Online Crisis Preparation Learning Environment. In A. Tapia, P. Antunes, V.A. Bañuls, K. Moore, & J. Porto (Eds.), ISCRAM 2016 Conference Proceedings ? 13th International Conference on Information Systems for Crisis Response and Management. Rio de Janeiro, Brasil: Federal University of Rio de Janeiro.
Abstract: This paper describes the design and development of an online immersive learning environment focused on supporting the general public in awareness of, and preparation for, crisis situations. The system developed uses the PANDORA+ training environment, and integrates prior research work carried out on eLearning and Crisis Management. Specifically, it pulls together the outputs of three European funded research projects, described in the paper, which provided the authors with a rich multimedia, immersive training environment for crisis managers, experience in the management and support of a large, distributed learning exercise through a MOOC, and extensive survey information on general population awareness of crisis responses and attitudes to crisis preparation. Based on these outputs, the authors are using the PANDORA+ training environment both as a field event support tool and as a MOOC platform, to support large-scale general public crisis preparation training.
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