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Arthur H. Hendela, Xiang Yao, Murray Turoff, Starr Roxanne Hiltz, & Michael J. Chumer. (2006). Virtual emergency preparedness gaming: A follow-up study. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 450–459). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: Planning processes, including simulations and games, can help emergency workers to prepare for the unexpected. Rehearsal using software based gaming techniques not only helps planning, but is also cost effective. Computer-based groupware systems can make experts available regardless of location. A new approach, Virtual Simulation (VS), uses networking to create a flexible learning and planning environment. To date two prototype trials of this approach have been implemented at NJIT with major revamps between each one. This paper gives the results of the latest prototype trial, a simulation of attacks on university computer centers. The insights from this second prototype trial of virtual simulation will help us to improve the design and approach for future offerings.
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Babajide Osatuyi, & Michael J. Chumer. (2010). An empirical investigation of alert notifications: A temporal analysis approach. In C. Zobel B. T. S. French (Ed.), ISCRAM 2010 – 7th International Conference on Information Systems for Crisis Response and Management: Defining Crisis Management 3.0, Proceedings. Seattle, WA: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: As the deployment of situational awareness mechanisms such as geothermal sensors, use of social network sites, and information and communication technologies (e.g., cell phones) become increasingly widespread to emergency responders, the problem of alert analysis has become very important. Broadcast of large amounts of alerts sent back to command centers for processing may impair the ability of analysts to connect dots that may otherwise adequately enable them to make informed decisions in a timely fashion. This paper investigates trends and patterns embedded in alert notifications generated over a given period of time in order to uncover correlations that may exist in the data. Data for this study are obtained from the National Center for Crisis and Continuity Coordination (NC4). We employ classical time series analysis to understand, explain and predict trends and patterns in the data. This work presents results obtained thus far in the quest for the effect of passage of time on alert patterns. Implications of this work in practice and research are discussed.
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Michael J. Chumer, & Murray Turoff. (2006). Command and control (C2): Adapting the distributed military model for emergency response and emergency management. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 465–476). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: The military use of Command and Control (C2) has been refined over centuries of use and developed through years of combat situations. This C2 model is framed as process, function, and organization, suggesting that emergency response organizations and emergency management structure their non military C2 and subsequent response scenarios within the C2 framework established in this paper.
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Murray Turoff, Michael J. Chumer, & Starr Roxanne Hiltz. (2006). Emergency planning as a continuous game. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 477–486). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: Currently there are serious problems with organizational abilities to plan the response to emergencies. This paper presents a fundamental premise that the use of a game employing competing human teams operating on a continuous asynchronous basis over long periods of time is the way to develop high confidence emergency plans within a given organization.
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Murray Turoff, Michael J. Chumer, Xiang Yao, Joseph Konopka, & Bartel A. Van De Walle. (2005). Crisis planning via scenario development gaming. In B. C. B. Van de Walle (Ed.), Proceedings of ISCRAM 2005 – 2nd International Conference on Information Systems for Crisis Response and Management (pp. 207–212). Brussels: Royal Flemish Academy of Belgium.
Abstract: This paper introduces a particular approach to improving the planning process in emergency preparedness. This involves the specification of a competitive game to have opposing defense and offense teams develop and improve their respective plans for defense and offense.
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Xiang Yao, Murray Turoff, & Michael J. Chumer. (2009). Designing a group support system to review and practice emergency plans in virtual teams. In S. J. J. Landgren (Ed.), ISCRAM 2009 – 6th International Conference on Information Systems for Crisis Response and Management: Boundary Spanning Initiatives and New Perspectives. Gothenburg: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: In the 21st century, rapid changes of our society necessitate continuous review and practice of emergency plans. Traditional face-to-face (FtF) interactions to make emergency plans and train responders seem insufficient. The virtual team (VT), a new team form allowing dynamic recruitment of experts from global extent and conduction of teamwork whenever it is needed, provides a more agile solution. This paper introduces a group support system called Collario (Collaborative Scenario) aiming to facilitate effective collaboration in creating and discussing scenarios in VTs and to utilize scenarios as the vehicle to review and practice emergency plans on a continuous basis. This research is still in progress. Three professionals have been involved in system demonstrations and interviews. Although it is still too early to make any conclusions, it is encouraging to know that all the three experts thought Collario easy to use and might be useful for various emergency preparedness purposes.
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