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Guido Bruinsma, & Robert De Hoog. (2006). Exploring protocols for multidisciplinary disaster response using adaptive workflow simulation. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 53–65). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: The unique and dynamic changing nature in which a disaster unfolds forces emergency personnel involved with the mitigation process to be greatly flexible in their implementation of protocols. In past disasters the incapability of the disaster organization to swiftly adjust the workflow to the changing circumstances, has resulted in unnecessary delays and errors in mitigation. Addressing this issue, we propose and demonstrate a method for simulating disasters for work and protocol optimization in disasters response (TAID), based on the BRAHMS multi-agent modeling and simulation language. Our hypothesis is that this low fidelity simulation environment can effectively simulate work practice in dynamic environments to rearrange workflow and protocols. The results from an initial test simulation of the Hercules disaster at Eindhoven airport in the Netherlands look promising for future and broader application of our disaster simulation method.
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Kenny Meesters, & Bartel A. Van De Walle. (2013). Disaster in my backyard: A serious game introduction to disaster information management. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 145–150). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
Abstract: Disaster exercises are intended to improve disaster responses effectiveness. Exercises exist in a wide variety, ranging from table-top scenarios to full-scale disaster simulations, offering participants different learning experiences. However these exercises can be overwhelming to newcomers, especially when involving large scale simulations, reducing the effectiveness of the learning experience. In order to make the learning experiences more effective to newcomers, researchers or professionals, a new exercise is proposed. This exercise, designed as a serious game, provides a new way to introduce people to the field of disaster management in general and information management in particular. The first version of the game was played during the 2012 ISCRAM summer school where it yielded positive reactions from both novice participants and experienced professionals.
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Tomoichi Takahashi. (2007). Agent-based disaster simulation evaluation and its probability model interpretation. In K. Nieuwenhuis P. B. B. Van de Walle (Ed.), Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers (pp. 369–376). Delft: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: Agent-based simulations enable the simulation of social phenomenon by representing human behaviors using agents. Human actions such as evacuating to safe havens or extinguishing fires in disaster areas are important during earthquakes. The inclusion of human actions in calculating the damage at disaster sites provides useful data to local governments for planning purposes. In order to practically apply these simulation results, these results should be tested using actual data. Further, these results should be analyzed and explained in a manner that people who are not agent programmers can also understand easily. First, the possibility of applying agent-based approaches to social tasks is shown by comparing the simulation results with those obtained from other methods. Next, we propose a method to present agent behaviors using a probability model and discuss the results of applying this method to the RoboCup Rescue simulation data. These will delve into future research topics for developing agent based social simulations to practical ones.
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