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Tim Schoenharl, Greg Madey, Gábor Szabó, & Albert-László Barabási. (2006). WIPER: A multi-agent system for emergency response. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 282–287). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: This paper describes the proposed WIPER system. WIPER is intended to provide emergency planners and responders with an integrated system that will help to detect possible emergencies, as well as to suggest and evaluate possible courses of action to deal with the emergency. The system is designed as a multi-agent system using web services and the service oriented architecture. Components of the system for detecting and mitigating emergency situations can be added and removed from the system as the need arises. WIPER is designed to evaluate potential plans of action using a series of GIS enabled Agent-Based simulations that are grounded on realtime data from cell phone network providers. The system relies on the DDDAS concept, the interactive use of partial aggregate and detailed realtime data to continuously update the system and allow emergency planners to stay updated on the situation. The interaction with the system is done using a web-based interface and is composed of several overlaid layers of information, allowing users rich detail and flexibility.
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Sebastian Lindner, Hans Betke, & Stefan Sackmann. (2017). Attributes for Simulating Spontaneous On-Site Volunteers. In eds Aurélie Montarnal Matthieu Lauras Chihab Hanachi F. B. Tina Comes (Ed.), Proceedings of the 14th International Conference on Information Systems for Crisis Response And Management (pp. 846–856). Albi, France: Iscram.
Abstract: Disaster managers report that several disasters would have turned out on a dramatic scale without spontaneous unaffiliated on-site volunteers (SUV). Since SUVs are usually not integrated in chains of command and behave in a certain pattern of its own, coordination of SUVs becomes a challenge for disaster management. One key to coordination is communication and adequate support by information systems. However, real disasters or field tests are usually too expensive, elaborate, and partly impossible when coordination of SUVs is to be exercised or novel tools and methods must be evaluated. Simulating the SUV's behavior by software-agents is considered a constructive solution, however, the specification of simulation settings is an open research field. Therefore, this paper aims at identifying relevant attributes affecting SUVs behavior by a state-of-the-art literature review, classifying and discussing the attributes. Our results provide a sound basis for defining SUV-agents and performing suitable simulations in the future.
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Sebastian Lindner, Stefan Sackmann, & Hans Betke. (2019). Simulating Spontaneous Volunteers: A System Entity Structure for Defining Disaster Scenarios. In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
Abstract: Fast and easy communication, e.g. via Twitter or Facebook, encourages self-coordination between spontaneous
volunteers in disasters. Unfortunately, this is more and more challenging official disaster management. The need
for the directed coordination of spontaneous volunteers triggered researchers to develop effective coordination
approaches. However, evaluating and comparing such approaches as well as their exercising are lacking a
standardized way to describe repeatable disaster scenarios, e.g. for simulations. Therefore, we present a novel
System Entity Structure (SES) for describing disaster scenarios considering the disaster environment,
communication infrastructure, disaster management, and population of spontaneous volunteers. The SES is
discussed as a promising scheme for including spontaneous volunteers in disaster scenarios on a general level. Its
applicability is demonstrated by a Pruned Entity Structure derived from a real disaster scenario. Based on the
results, we give an outlook on our subsequent research, the XML-based Spontaneous Volunteer Coordination
Scenario Definition Language (SVCSDL).
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Sebastian Lindner, Stephan Kühnel, Hans Betke, & Stefan Sackmann. (2018). Simulating Spontaneous Volunteers – A Conceptual Model. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 159–169). Rochester, NY (USA): Rochester Institute of Technology.
Abstract: Recent disasters have revealed growing numbers of citizens who participate in responses to disasters. These so-called spontaneous unaffiliated on-site volunteers (SUVs) have become valuable resources for mitigating disaster scales. However, their self-coordination has also led to harm or putting themselves in danger. The necessity to coordinate SUVs has encouraged researchers to develop coordination approaches, yet testing, evaluating, and validating these approaches has been challenging, as doing so requires either real disasters or field tests. In practice, this is usually expensive, elaborate, and/or impossible, in part, to conduct. Simulating SUVs' behaviors using agent-based simulations seems promising to address this challenge. Therefore, this contribution presents a conceptual model that provides the basis for implementing SUV agents in simulation software to perform suitable simulations and to forecast citizens' behaviors under a given set of circumstances. To achieve adequate simulations, the conceptual model is based on the identification of 25 behavior-affecting attributes.
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Shane Errol Halse, Rob Grace, Jess Kropczynski, & Andrea Tapia. (2019). Simulating real-time Twitter data from historical datasets. In Z. Franco, J. J. González, & J. H. Canós (Eds.), Proceedings of the 16th International Conference on Information Systems for Crisis Response And Management. Valencia, Spain: Iscram.
Abstract: In this paper, we will discuss a system design for simulating social media data based on historical datasets. While many datasets containing data collected from social media during crisis have become publicly available, there is a lack of tools or systems can present this data on the same timeline as it was originally posted. Through the design and use of the tool discussed in this paper, we show how historical datasets can be used for algorithm testing, such as those used in machine learning, to improve the quality of the data. In addition, the use of simulated data also has its benefits in training scenarios, which would allow participants to see real, non-fabricated social media messages in the same temporal manner as found on a social media platform. Lastly, we will discuss the positive reception and future improvements suggested by 911 Public Service Answering Point (PSAP) professionals.
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André Simões, Armanda Rodrigues, Patricia Pires, & Luis Sá. (2011). Evaluating emergency scenarios using historic data: Flood management. In E. Portela L. S. M.A. Santos (Ed.), 8th International Conference on Information Systems for Crisis Response and Management: From Early-Warning Systems to Preparedness and Training, ISCRAM 2011. Lisbon: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: The evaluation of an emergency scenario is often based on the use of simulation models. The specificity of these models involves the need for a complex evaluation of the problem domain, including the physical conditions behind the considered threat. Based on emergency occurrences data, provided by the Portuguese National Civil Protection Authority, we are currently developing a methodology for evaluating a real situation, based on past occurrences. The aim is to develop a platform that will enable the evaluation of a risk scenario based on existing civil protection data. The methodology under development should enable the evaluation of different scenarios based on the collected available data. This will be achieved thanks to the facilitated configuration of several aspects, such as the geographical region and relevant properties of the considered threat. In this paper, we describe the methodology development process and the current state of the platform for risk evaluation.
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Stefan Schauer, Stefan Rass, & Sandra König. (2021). Simulation-driven Risk Model for Interdependent Critical Infrastructures. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 404–415). Blacksburg, VA (USA): Virginia Tech.
Abstract: Critical infrastructures (CIs) in urban areas or municipalities have evolved into strongly interdependent and highly complex networks. To assess risks in this sophisticated environment, classical risk management approaches require extensions to reflect those interdependencies and include the consequences of cascading effects into the assessment. In this paper, we present a concept for a risk model specifically tailored to those requirements of interdependent CIs. We will show how the interdependencies can be reflected in the risk model in a generic way such that the dependencies among CIs on different levels of abstraction can be described. Furthermore, we will highlight how the simulation of cascading effects can be directly integrated to consistently represent the assessment of those effects in the risk model. In this way, the model supports municipalities' decision makers in improving their risk and resilience management of the CIs under their administration.
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Stefan Schauer, Stefan Rass, Sandra König, Thomas Grafenauer, & Martin Latzenhofer. (2018). Analyzing Cascading Effects among Critical Infrastructures. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 428–437). Rochester, NY (USA): Rochester Institute of Technology.
Abstract: In this article, we present a novel approach, which allows not only to identify potential cascading effects within a network of interrelated critical infrastructures but also supports the assessment of these cascading effects. Based on percolation theory and Markov chains, our method models the interdependencies among various infrastructures and evaluates the possible consequences if an infrastructure has to reduce its capacity or is failing completely, by simulating the effects over time. Additionally, our approach is designed to take the intrinsic uncertainty into account, which resides in the description of potential consequences a failing critical infrastructure might cause, by using probabilistic state transitions. In this way, not only the critical infrastructure's risk and security managers are able to evaluate the consequences of an incident anywhere in the network but also the emergency services can use this information to improve their operation in case of a crisis and anticipate potential trouble spots.
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Stella Polikarpus, Tobias Ley, Hans Hazebroek, Graham Edgar, Geoffrey Sallis, Steven Baker, et al. (2022). Authoring Virtual Simulations to Measure Situation Awareness and Understanding. In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 428–433). Tarbes, France.
Abstract: Measuring situation awareness (SA) and situation understanding (SU) is an important topic for Command & Control research. Virtual simulations (VS) have been proposed as a suitable method for measuring SA/U, but, there is little research into how to build scenarios for VS so that SA/U can be measured reliably. In this study, we used two different VS scenarios and the Quantitative Analysis of Situation Awareness (QASA) method to measure, and provide feedback on, actual and perceived SA/U. Two VS scenarios were tested in Estonia with 36 trainees. The results of the different scenarios were compared to establish whether the scenario storylines and authoring process resulted in differences in SA or SU. We conclude that reliable assessment results were produced with both authoring processes, and further suggest that the Collaborative Authoring Process Model for Virtual Simulations (CAPM) be used for VS creation.
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Stella Polikarpus, Tobias Ley, & Katrin Poom-Valickis. (2021). Collaborative Authoring of Virtual Simulation Scenarios for Assessing Situational Awareness. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 229–237). Blacksburg, VA (USA): Virginia Tech.
Abstract: Situational awareness (SA), the ability to perceive, comprehend and predict situation around you and it is a key in attending any incident as critical foundation for successful decision-making. Because incidents are solitary events, development and assessment of SA presents a significant challenge. In this article we analyze the authoring process of twenty-two scenarios implemented in the XVR on-scene virtual simulation software used to assess rescue incident commanders' (ICs) SA. To allow the scenarios to be used by different assessors, the Collaborative Authoring Process Model for Virtual Simulation Scenarios (CAPM) was developed. In Estonia, 473 assessments were recorded in Effective Command database and analysed by all three levels of SA as recommended by Endsley (2000). Introduction of CAPM resulted in scenarios being re-used by different assessors for authentic SA measuring. In the last sections of this article, we introduce our suggestions to improve virtual scenario design and SA research.
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Stensrud, R., & Valaker, S. (2023). Methods to meet changes in the security environment a proposal of qualitative and quantitative assessment attributes for coordination performance. In Jaziar Radianti, Ioannis Dokas, Nicolas Lalone, & Deepak Khazanchi (Eds.), Proceedings of the 20th International ISCRAM Conference (pp. 676–691). Omaha, USA: University of Nebraska at Omaha.
Abstract: The use of methods to inform changes of command and control has long been important, in particular through empirical surveys and computational simulation. In this article, we focus on a particular type of control: “bump less” time-shift of authority during emergency response where it is not desirable to interrupt task resolution (Dess et al.,1984). As an example we address a particular type of control in a sociotechnical use case, i.e. ensuring coordinated action among human and non-human entities, and specifically use as a case shift of who ensures coordinated action when what entities are participating fluctuate over time, yet there is a need to sustain coordination (e.g. due to criticality of sustained performance). We do some work to detail a sociotechnical control mechanism and we present methods for examining the influence such control may have on performing both planned, prescribed, organizational task work as well as dynamic, non-prescribed tasks (Stanton et al., 2018). We argue that measures of high fidelity, with high specificity, defined before task resolution (feedforward) may be particularly important in prescribed change due to the possibility to define clear goals for coordinating and detailing who holds coordination authority. For dynamic change, on the other hand supporting technology that enable a sensing and processing of feedback the number of agents/entities undergoing change is not predetermined and the change of who is best suited to coordinate authority is less clear. Our theorizing is illustrated by using traditional linear control theory emulating shift of control nuanced by an emergency use case. In conclusion, we suggest future directions for research as well as practical implications.
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Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth Torres, Lennart Nacke, Igor Dolgov, et al. (2018). Practical Insights into the Design of Future Disaster Response Training Simulations. In Kees Boersma, & Brian Tomaszeski (Eds.), ISCRAM 2018 Conference Proceedings – 15th International Conference on Information Systems for Crisis Response and Management (pp. 818–830). Rochester, NY (USA): Rochester Institute of Technology.
Abstract: A primary component of disaster response is training. These educational exercises provide responders with the knowledge and skills needed to be prepared when disasters happen. However, traditional training methods, such as high-fidelity simulations (e.g., real-life drills) and classroom courses, may fall short of providing effective and cost-efficient training that is needed for today's challenges. Advances in technology open a wide range of opportunities for training using computer-mediated simulations and exercises. These exercises include the use of mixed reality games and wearable computers. Existing studies report on the usefulness of these technologies for training purposes. This review paper synthesizes prior research and development of disaster response simulations and identifies challenges, opportunities, and lessons learned. Through this review, we provide researchers and designers with an overview of current practices in designing training simulations and contribute practical insights into the design of future disaster response training.
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Tomoichi Takahashi. (2007). Agent-based disaster simulation evaluation and its probability model interpretation. In K. Nieuwenhuis P. B. B. Van de Walle (Ed.), Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers (pp. 369–376). Delft: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: Agent-based simulations enable the simulation of social phenomenon by representing human behaviors using agents. Human actions such as evacuating to safe havens or extinguishing fires in disaster areas are important during earthquakes. The inclusion of human actions in calculating the damage at disaster sites provides useful data to local governments for planning purposes. In order to practically apply these simulation results, these results should be tested using actual data. Further, these results should be analyzed and explained in a manner that people who are not agent programmers can also understand easily. First, the possibility of applying agent-based approaches to social tasks is shown by comparing the simulation results with those obtained from other methods. Next, we propose a method to present agent behaviors using a probability model and discuss the results of applying this method to the RoboCup Rescue simulation data. These will delve into future research topics for developing agent based social simulations to practical ones.
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Takuya Oki, & Toshihiro Osaragi. (2016). Wide-area Evacuation Difficulty in Densely-built Wooden Residential Areas. In A. Tapia, P. Antunes, V.A. Bañuls, K. Moore, & J. Porto (Eds.), ISCRAM 2016 Conference Proceedings ? 13th International Conference on Information Systems for Crisis Response and Management. Rio de Janeiro, Brasil: Federal University of Rio de Janeiro.
Abstract: In aiming to decrease the number of casualties and people with difficulty in wide-area evacuations due to a large earthquake, it is highly important to visualize and quantify the potential danger in residential areas. In this paper, we construct a multi-agent simulation model, which describes property damage (such as building-collapse, the spread of fire and blocking of streets) and people?s evacuation behavior after an earthquake occurring. Using this simulation model, we quantify the wide-area evacuation difficulty in densely-built wooden residential areas, and evaluate the past project to improve buildings and streets based on this indicator. Furthermore, we demonstrate the effects of adding new evacuation routes between two intersections of streets with narrow width and long distance. Through these case studies, the effectiveness of our simulation model on urban disaster mitigation planning is shown.
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Takuya Tsuchiya, Toshihiro Osaragi, & Takuya Oki. (2015). Influence of Information-Hearsay on Wide-Area Evacuation at a Large Earthquake. In L. Palen, M. Buscher, T. Comes, & A. Hughes (Eds.), ISCRAM 2015 Conference Proceedings ? 12th International Conference on Information Systems for Crisis Response and Management. Kristiansand, Norway: University of Agder (UiA).
Abstract: In order to evacuate smoothly and safely at a large earthquake, it is important to obtain the information on property damages (such as street-blockage and fire) and on evacuation areas by hearsay, guidance and bulletin boards. In this paper, we construct a model, which describes wide-area evacuation, information-hearsay among evacuees and guidance behavior. Using this model, we evaluate the influence of information-hearsay on wide-area evacuation in terms of the evacuation time and the risk on evacuation routes. Simulation results demonstrate that the locational information of evacuation areas and damages is the most helpful for people who are unfamiliar with an area. In addition, we discuss the effective and efficient methods of evacuation guidance. The results show that the guides contribute to reducing the evacuation time and the risk on evacuation routes of evacuees, and sharing information among guides enables more efficient and safer evacuation / guidance.
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Tobias Meuser, Lars Baumgärtner, & Patrick Lieser. (2021). Pandemic Skylines: Digital Twins for More Realism in Epidemic Simulations. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 133–145). Blacksburg, VA (USA): Virginia Tech.
Abstract: In the recent months, many measures have been taken by governments to fight the COVID-19 pandemic. Due to the unknown properties of the disease and a lack of experience with handling pandemics, the effectiveness of measures taken was often hard to evaluate the effectiveness of measures, leading to inefficient measures and late execution of efficient measures. Many models have been proposed to evaluate the performance of these measures on the spreading of a pandemic, but these models are commonly vastly simplified and, thus, limited in expressiveness. To extend the expressiveness of the models, we developed a epidemic simulation inside of a flexible and scalable city simulation game to analyse the counter measures to a pandemic in this city and spot common places of infection on a microscopic level. The configurability of our developed epidemic simulation will also be useful for potential future pandemics.
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Toshihiro Osaragi, Koji Ogino, Noriaki Hirokawa, & Takuya Oki. (2022). Severity of Crowding at Evacuation Shelters after a Major Earthquake. In Rob Grace, & Hossein Baharmand (Eds.), ISCRAM 2022 Conference Proceedings – 19th International Conference on Information Systems for Crisis Response and Management (pp. 22–43). Tarbes, France.
Abstract: A number of residents are presumed to evacuate to shelters after a large earthquake. However, the congestion of evacuation shelters has not been enough discussed. In this paper, we propose an evacuation behavior model, which includes sub-models on building damage, water-supply failure, power failure, fire damage, and elevator stall. Using the model estimated using the survey data of the past earthquakes, we discuss the congestion of evacuation shelters under the assumption of Tokyo Bay northern earthquake. Finally, we discuss improvement of water pipes for earthquake resistance to reduce the congestion degree of evacuation shelters, which varies according to regional vulnerability.
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Sébastien Tremblay, Peter Berggren, Martin Holmberg, Rego Granlund, Marie-Eve Jobidon, & Paddy Turner. (2012). A multiteam international simulation of joint operations in crisis response. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
Abstract: Concepts such as trust, shared understanding, cultural differences, mental workload, and organizational structure all impact upon the effectiveness of an organization (e.g., Tindale & Kameda, 2000), and even more so in the context of large scale multinational operations (e.g, Smith, Granlund, & Lindgen, 2010). In order to study these concepts we plan a multinational, distributed experiment with participants from three nations collaborating in the same virtual environment: Canadian, British, and Swedish participants will work together as part of a multinational MTS to deal with a complex task and gain control of a crisis situation. Empirical research on MTS remains limited (see, e.g., DeChurch & Marks, 2006) particularly at the multinational level where the investigation of MTS has been so far focused on case studies and exercises (e.g., Goodwin, Essens, & Smith, 2012). Therefore, there is a need to empirically study multinational MTS in order to assess the specific issues that multinational operations face, notably cultural and languages differences. The simulation environment used as experimental platform for this project is C3Fire (www.c3fire.org, Granlund & Granlund, 2011). C3Fire creates an environment whereby teams must work together to resolve a crisis in the firefighting domain, with the goal of evacuating people in critical areas, putting out the forest fire, and protecting buildings and other areas of value from the burning forest fire. This platform makes it possible to study participants' collaborative processes when dealing with a set of crisis scenarios in the context of a simulated emergency response situation. To deal efficiently with the crisis management operation, participants need to prioritize between different objectives, identify and protect critical areas, and plan and implement activities based on given resources. All these tasks are distributed between team members, compelling participants to exchange information and coordinate within and between teams to execute the task. The task is divided into three areas of responsibility as follows: 1) Information and Planning, responsible for situation assessment and providing the operating picture; 2) Operation and Logistic, responsible for intervention and resource management; and 3) Search and Rescue, responsible for research and management of civilians. C3Fire is designed to: 1) achieve an optimal compromise between internal and external validity; 2) show flexibility in scenario configuration (spectrum of units and roles – including search and rescue functions; Tremblay et al., 2010), allowing researchers to capture emergency response and crisis management and rapid response planning; 3) be highly configurable for testing many different types of teams (e.g., hierarchical vs. horizontal organizations); and 4) readily provide objective, non-intrusive metrics for assessing teamwork effectiveness (including macrocognitive functions and team processes) as well as quantitative measures of task performance (that take into account conflicting mission goals). © 2012 ISCRAM.
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Usman Anjum, Vladimir Zadorozhny, & Prashant Krishnamurthy. (2021). TBAM: Towards An Agent-Based Model to Enrich Twitter Data. In Anouck Adrot, Rob Grace, Kathleen Moore, & Christopher W. Zobel (Eds.), ISCRAM 2021 Conference Proceedings – 18th International Conference on Information Systems for Crisis Response and Management (pp. 146–158). Blacksburg, VA (USA): Virginia Tech.
Abstract: Twitter is widely being used by researchers to understand human behavior, e.g. how people behave when an event occurs and how it changes their microblogging pattern. The changing microblogging behavior can have an important application in the form of detecting events. However, the Twitter data that is available has limitations in it has incomplete and noisy information and has irregular samples. In this paper we create a model, calledTwitter Behavior Agent-Based Model (TBAM)to simulate Twitter pattern and behavior using Agent-Based Modeling(ABM). The generated data can be used in place or to complement the real-world data and improve the accuracy of event detection. We confirm the validity of our model by comparing it with real data collected from Twitter
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Anja Van Der Hulst, Rudy Boonekamp, & Marc Van Den Homberg. (2014). Field-testing a comprehensive approach simulation model. In and P.C. Shih. L. Plotnick M. S. P. S.R. Hiltz (Ed.), ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management (pp. 575–584). University Park, PA: The Pennsylvania State University.
Abstract: This paper describes the field tests of a simulation based game aiming at raising awareness and creating a deeper understanding of the dynamics of the comprehensive approach (CA). The setting of this game is that of a failed state where an UN intervention takes place after massive conflict that requires a CA to stabilize the situation. That is, the civil and military actors need to collaborate effectively, taking into account their respective strengths, mandates and roles. Underlying the game is the Go4it CA simulation Model (GCAM2.0). GCAM2.0 was extensively field-tested in eight sessions with about 16 persons each, aiming at assessment of the perceived realism and learning effects. It was found to provide a sufficiently authentic experience to obtain awareness of the CA in novices. With regard to improving the deeper understanding of the dynamics and complexity of the CA, in a cooperation-oriented setting only deeper learning can be reached.
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Kui Wang, Jose Marti, Ming Bai, & K.D. Srivastava. (2012). Optimal decision maker algorithm for disaster response management with I2Sim applications. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
Abstract: Disaster response management has become an important area of research in recent years, with authorities spending more resources in the area. Infrastructure resource interdependencies are key critical points for a system to operate optimally. After a disaster occurs, infrastructures would have sustained certain degrees of damage, the allocation of limited resources to maximize human survival becomes a top priority. The I2Sim (Infrastructures Interdependencies Simulator) research group at the University of British Columbia (UBC) has developed a software simulation toolbox to help authorities plan for disaster responses. This paper presents an optimization decision algorithm based on Lagrange multipliers, which provides the theoretical basis for I2Sim software decision maker layer. There is a simple scenario of three hospitals constructed with the I2Sim toolbox to illustrate the interdependencies of water and electricity. © 2012 ISCRAM.
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Felix Wex, Guido Schryen, & Dirk Neumann. (2011). Intelligent decision support for centralized coordination during Emergency Response. In E. Portela L. S. M.A. Santos (Ed.), 8th International Conference on Information Systems for Crisis Response and Management: From Early-Warning Systems to Preparedness and Training, ISCRAM 2011. Lisbon: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: Automated coordination is regarded as a novel approaches in Emergency Response Systems (ERS), and especially resource allocation has been understudied in former research. The contribution of this paper is the introduction of two variants of a novel resource allocation mechanism that provide decision support to the centralized Emergency Operations Center (EOC). Two quantitative models are computationally validated using real-time, data-driven, Monte-Carlo simulations promoting reliable propositions of distributed resource allocations and schedules. Various requirements are derived through a literature analysis. Comparative analyses attest that the Monte-Carlo approach outperforms a well-defined benchmark.
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Gerhard Wickler, Austin Tate, & Stephen Potter. (2007). Integrating discrete event and process-level simulation for flexible training in the I-X framework. In K. Nieuwenhuis P. B. B. Van de Walle (Ed.), Intelligent Human Computer Systems for Crisis Response and Management, ISCRAM 2007 Academic Proceedings Papers (pp. 355–359). Delft: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: The aim of this paper is to describe I-Sim, a simulation tool that is a fully integrated part of the underlying agent framework, I-X. I-Sim controls a discrete event simulator, based on the same activity model that is shared between all I-X components, and multiple process-level simulators that model the continuous change caused by actions that are considered as primitives by the rest of the system. The primary purpose of this tool is to support instructors during exercises that are used for training in emergency response. The main advantage the I-Sim tool gives the instructors is flexibility, allowing them to orchestrate and modify existing training scenarios on the fly, adapting them to trainees' needs as required.
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Gerhard Wickler, George Beckett, Liangxiu Han, Sung Han Koo, Stephen Potter, Gavin Pringle, et al. (2009). Using simulation for decision support: Lessons learned from FireGrid. In S. J. J. Landgren (Ed.), ISCRAM 2009 – 6th International Conference on Information Systems for Crisis Response and Management: Boundary Spanning Initiatives and New Perspectives. Gothenburg: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: This paper describes some of the lessons learned from the FireGrid project. It starts with a brief overview of the project. The discussion of the lessons learned that follows is intended for others attempting to develop a similar system, where sensor data is used to steer a super-real time simulation in order to generate predictions that will provide decision support for emergency responders.
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Timothy E Wright, & Greg Madey. (2008). A prototype virtual emergency operations center using a collaborative virtual environment. In B. V. de W. F. Fiedrich (Ed.), Proceedings of ISCRAM 2008 – 5th International Conference on Information Systems for Crisis Response and Management (pp. 71–82). Washington, DC: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: In the realm of emergency operations, planning and training is a critical ingredient for success. The use of virtual environments can offer a convenient means of practicing and simulating activities in an emergency operations center (EOC). Although many virtual environments strive to offer realism in their simulations of weather, population, and incident happenings, they often fall short in terms of collaboration among simulation participants: unless participants are at the same physical location, their ability to see and interact with one and other is limited. Moreover, interactivity that is possible may not be truly synchronous (e.g., network lag can cause activities to happen out of order). These are compelling drawbacks to computer-based EOC simulators/trainers, since collaboration is a cornerstone for successful EOC teams. To address these problems, we present the virtual EOC. Our prototype aims to provide a collaborative virtual environment that enables interactivity among participants while executing synchronous, script-driven tests and simulations.
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