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Field-testing a comprehensive approach simulation model
Anja Van Der Hulst
author
Rudy Boonekamp
author
Marc Van Den Homberg
author
2014
The Pennsylvania State University
University Park, PA
English
This paper describes the field tests of a simulation based game aiming at raising awareness and creating a deeper understanding of the dynamics of the comprehensive approach (CA). The setting of this game is that of a failed state where an UN intervention takes place after massive conflict that requires a CA to stabilize the situation. That is, the civil and military actors need to collaborate effectively, taking into account their respective strengths, mandates and roles. Underlying the game is the Go4it CA simulation Model (GCAM2.0). GCAM2.0 was extensively field-tested in eight sessions with about 16 persons each, aiming at assessment of the perceived realism and learning effects. It was found to provide a sufficiently authentic experience to obtain awareness of the CA in novices. With regard to improving the deeper understanding of the dynamics and complexity of the CA, in a cooperation-oriented setting only deeper learning can be reached.
Information systems
Ca simulations
Comprehensive approach
Humanitarian crisis
Learning effects
Perceived realisms
Serious gaming
Simulation
Simulation model
Computer simulation
exported from refbase (http://idl.iscram.org/show.php?record=1040), last updated on Tue, 04 Aug 2015 12:39:26 +0200
text
http://idl.iscram.org/files/vanderhulst/2014/1040_VanDerHulst_etal2014.pdf
AnjaVanDerHulst_etal2014
ISCRAM 2014 Conference Proceedings – 11th International Conference on Information Systems for Crisis Response and Management
ISCRAM 2014
S.R. Hiltz
M
S
Pfaff
editor
11th International ISCRAM Conference on Information Systems for Crisis Response and Management
2014
The Pennsylvania State University
University Park, PA
conference publication
575
584
9780692211946
2411-3387
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