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Ex-ante evaluation of disaster information systems: A gaming-simulation approach
Nitesh Bharosa
Marijn Janssen
Harry Bouwman
S. French, B.T., C. Zobel
Failures in coordination and information sharing between relief agencies have increased the number of calls for innovative information system (IS) designs. While both the academic and the industrial communities have proposed many IS designs, methodologies for the ex-ante evaluation of such IS designs are scarce. Consequently, disaster IS architects are offered little guidance in the ex-ante evaluation process. Not only is it difficult to evaluate IS designs in practice, it is also difficult to include the conditions of disaster situations in the evaluation process. This paper explores the difficulties of ex-ante evaluation and discusses the suitability of the gaming-simulation methodology for the evaluation of principle-based IS designs. Gaming-simulation entails the use of professionals, scenarios and prototypes and can be adapted to a quasi-experimental form enabling researchers to control contextual interferences and rule out alternative explanations. This paper concludes with some discussions on the advantages and pitfalls of employing gaming-simulation for IS evaluation.
openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fidl.iscram.org%2F&genre=proceeding&title=Ex-ante%20evaluation%20of%20disaster%20information%20systems%3A%20A%20gaming-simulation%20approach&stitle=ISCRAM%202010&issn=2411-3387&date=2010&aulast=Nitesh%20Bharosa&au=Marijn%20Janssen&au=Harry%20Bouwman&pub=Information%20Systems%20for%20Crisis%20Response%20and%20Management%2C%20ISCRAM&place=Seattle%2C%20WA&sid=refbase%3AISCRAM
url:http://idl.iscram.org/show.php?record=320
citekey:NiteshBharosa_etal2010
citation:Nitesh Bharosa, Marijn Janssen, & Harry Bouwman. (2010). Ex-ante evaluation of disaster information systems: A gaming-simulation approach. In C. Zobel B. T. S. French (Ed.), ISCRAM 2010 – 7th International Conference on Information Systems for Crisis Response and Management: Defining Crisis Management 3.0, Proceedings. Seattle, WA: Information Systems for Crisis Response and Management, ISCRAM.
2010
ConferencePaper
text
Disasters
Information systems
Advantages and pitfalls
Disaster information system
Disaster response
Gaming-simulation
Industrial communities
Information sharing
Is evaluations
Quasi-experiments
Design
file:http://idl.iscram.org/files/bharosa/2010/320_Bharosa_etal2010.pdf
Information Systems for Crisis Response and Management, ISCRAM
English
2411-3387
ISCRAM 2010 – 7th International Conference on Information Systems for Crisis Response and Management: Defining Crisis Management 3.0, Proceedings
2010
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