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Developing adaptive user interfaces using a game-based simulation environment
Guido Te Brake
Tjerk De Greef
Jasper Lindenberg
Jouke Rypkema
Nanja Smets
B. Van de Walle, M.T.
In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world environment is used to develop new adaptive concepts. In a simulated 3D-world, created with the Unreal Tournament game-engine, a team of emergency personnel have to rescue people and develop an understanding of the situation. We believe a game-based simulation environment can provide an effective platform for experiments in which crisis management situations can be created under controlled circumstances. Using this simulation, support concepts based on adaptive user interfaces can be developed and evaluated before they are implemented in a real-world setting. This paper describes the work that has been done, and presents the design of the planned experiments.
urn:ISBN:9090206019; 9789090206011
openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fidl.iscram.org%2F&genre=proceeding&title=Developing%20adaptive%20user%20interfaces%20using%20a%20game-based%20simulation%20environment&stitle=ISCRAM%202006&issn=2411-3387&isbn=9090206019%3B%209789090206011&date=2006&spage=6&epage=10&aulast=Guido%20Te%20Brake&au=Tjerk%20De%20Greef&au=Jasper%20Lindenberg&au=Jouke%20Rypkema&au=Nanja%20Smets&pub=Royal%20Flemish%20Academy%20of%20Belgium&place=Newark%2C%20NJ&sid=refbase%3AISCRAM
url:http://idl.iscram.org/show.php?record=343
citekey:GuidoTeBrake_etal2006
citation:Guido Te Brake, Tjerk De Greef, Jasper Lindenberg, Jouke Rypkema, & Nanja Smets. (2006). Developing adaptive user interfaces using a game-based simulation environment. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 6-10). Newark, NJ: Royal Flemish Academy of Belgium.
2006
ConferencePaper
text
Experiments
Human engineering
Information systems
Adaptive user interface
Cognitive engineering
Crisis management
Experimentation
Game-Based
Real world environments
Simulation environment
Unreal tournament
User interfaces
file:http://idl.iscram.org/files/brake/2006/343_Brake_etal2006.pdf
Royal Flemish Academy of Belgium
English
2411-3387
Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management
2006
6
10
1