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Virtual emergency preparedness gaming: A follow-up study
Arthur H. Hendela
author
Xiang Yao
author
Murray Turoff
author
Starr Roxanne Hiltz
author
Michael J. Chumer
author
2006
Royal Flemish Academy of Belgium
Newark, NJ
English
Planning processes, including simulations and games, can help emergency workers to prepare for the unexpected. Rehearsal using software based gaming techniques not only helps planning, but is also cost effective. Computer-based groupware systems can make experts available regardless of location. A new approach, Virtual Simulation (VS), uses networking to create a flexible learning and planning environment. To date two prototype trials of this approach have been implemented at NJIT with major revamps between each one. This paper gives the results of the latest prototype trial, a simulation of attacks on university computer centers. The insights from this second prototype trial of virtual simulation will help us to improve the design and approach for future offerings.
Civil defense
Groupware
Information systems
Personnel training
Risk management
Emergency management
Emergency preparedness
Emergency workers
Flexible Learning
Follow-up Studies
Groupware systems
Planning process
Virtual simulations
Virtual reality
exported from refbase (http://idl.iscram.org/show.php?record=570), last updated on Sun, 09 Aug 2015 11:47:33 +0200
text
http://idl.iscram.org/files/hendela/2006/570_Hendela_etal2006.pdf
ArthurH.Hendela_etal2006
Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management
ISCRAM 2006
B. Van de Walle
M
Turoff
editor
3rd International ISCRAM Conference on Information Systems for Crisis Response and Management
2006
Royal Flemish Academy of Belgium
Newark, NJ
conference publication
450
459
9090206019; 9789090206011
2411-3387
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