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Murray Turoff, Michael J. Chumer, & Starr Roxanne Hiltz. (2006). Emergency planning as a continuous game. In M. T. B. Van de Walle (Ed.), Proceedings of ISCRAM 2006 – 3rd International Conference on Information Systems for Crisis Response and Management (pp. 477–486). Newark, NJ: Royal Flemish Academy of Belgium.
Abstract: Currently there are serious problems with organizational abilities to plan the response to emergencies. This paper presents a fundamental premise that the use of a game employing competing human teams operating on a continuous asynchronous basis over long periods of time is the way to develop high confidence emergency plans within a given organization.
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