Benny Carlé, Fernand Vermeersch, & Carlos Rojas Palma. (2004). Systems improving communication in case of a nuclear emergency: Two information exchange systems in the Belgian Nuclear Research Center. In B. C. B. Van de Walle (Ed.), Proceedings of ISCRAM 2004 – 1st International Workshop on Information Systems for Crisis Response and Management (pp. 57–62). Brussels: Royal Flemish Academy of Belgium.
Abstract: Creating a 'common view' between all stakeholders on the course of an emergency situation and the possible consequences is a challenge for any crisis management organisation. In the SCKâEUR¢CEN nuclear emergency preparedness research two projects address two different and particular communication or information management challenges. The HINES system aims at creating a common view by using an information system as a communication tool in an on-site nuclear emergency response room. The MODEM project uses XML-technology to stimulate communication between scientific experts from different countries and institutes by facilitating the exchange of information used in decision support models used to assess the impact of a release of radioactive material in the environment. Both systems are implemented in prototype phase and used regularly during exercises. © Proceedings ISCRAM 2004.
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Magnus Jändel, Sinna Lindquist, & Linus Luotsinen. (2013). Social coverage maps. In J. Geldermann and T. Müller S. Fortier F. F. T. Comes (Ed.), ISCRAM 2013 Conference Proceedings – 10th International Conference on Information Systems for Crisis Response and Management (pp. 241–250). KIT; Baden-Baden: Karlsruher Institut fur Technologie.
Abstract: This paper introduces Social Coverage Maps (SCM) as a visual representation of the societal impact of localized disruptions in urban areas. Incited by the recent deliberate interruption of wireless services for the purpose of crowd control in San Francisco, we focus on the use of SCMs for representing emergent effects of electronic warfare. As a prequel we discuss maps and other visualizations as representations of human behaviour and relations. The SCM concept is defined and grounded in simulation-based parameters. Using an experimental scenario based on cell phone jamming in a city we show how SCMs are generated using an agent-based population simulator. We find that Social Coverage Maps could become a useful tool for analysing emergent effects of actions and events including electronic warfare, roadblocks, smoke, teargas, chemical and radioactive contamination with applications in operational and emergency planning as well as crisis management.
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Alexander Kiselev, & Sergey Bogatov. (2012). Model PROLOG for countermeasures efficacy assessment and its calculation algorithm verification on the base of the Chazhma Bay accident data. In Z.Franco J. R. L. Rothkrantz (Ed.), ISCRAM 2012 Conference Proceedings – 9th International Conference on Information Systems for Crisis Response and Management. Vancouver, BC: Simon Fraser University.
Abstract: Methodical approaches used in the computational model “PROLOG” are given in the paper. This model is intended for assessing radiological situations and an efficiency of counter measures after short term radioactive releases. Basic local Gaussian dispersion algorithm is supplemented with modules for assessing a plume rise, dry deposition velocities, effect of buildings and complex terrain, etc. The modules provide a compromise between simplicity, shortage of initial data and adequacy of the model in case of real accident. Approaches to assess the dose and countermeasure efficiency are presented as well. Plume rise, complex terrain and contaminant polydispersity modeling approaches were tested on the basis of comparison of calculation and experimental results for dose rate and Co-60 surface contamination measured after the Chazhma bay accident in 1985. © 2012 ISCRAM.
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Tongshen Zheng, Shunjiang Ni, Shifei Shen, Yan Wang, & Yang Tai. (2016). Numerical Study of Radioactive Pollutants Dispersion in Radioactive ?Dirty Bomb? Events. In A. Tapia, P. Antunes, V.A. Bañuls, K. Moore, & J. Porto (Eds.), ISCRAM 2016 Conference Proceedings ? 13th International Conference on Information Systems for Crisis Response and Management. Rio de Janeiro, Brasil: Federal University of Rio de Janeiro.
Abstract: The simulation of radioactive pollutants dispersion is critical for emergency response of the nuclear terrorism. The radioactive ?dirty bomb?, also called radiological dispersion device (RDD), produced and used by the terrorist to make fearful and radioactive pollution in general, has a great risk on humans. Numerical investigation of the impact of different configurations on radioactive pollution release and dispersion in urban buildings is made in this paper. The numerical simulations used the OpenFOAM, a free and open source software for computational fluid dynamics (CFD), and the simulations can be implanted to the information system of the nuclear terrorism emergency decision support system(EDSS) as the consequence assessment subsystem conveniently. The study showed that the configurations of building canyon and the position relationship of the source item and the buildings both affect the concentration distributions around the buildings.
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Min-Hao Matt Wu, Annie Hsin-Wen Liu, & K. Mani Chandy. (2008). Virtual environments for developing strategies for interdicting terrorists carrying dirty bombs. In B. V. de W. F. Fiedrich (Ed.), Proceedings of ISCRAM 2008 – 5th International Conference on Information Systems for Crisis Response and Management (pp. 83–87). Washington, DC: Information Systems for Crisis Response and Management, ISCRAM.
Abstract: Strategies for detecting terrorists carrying radioactive material can be evaluated in virtual environments more easily than they can be in the real world. Real scenarios expose personnel to radiation and concomitant dangers. The execution of multiple real-world scenarios – such as catching terrorists in factories, houses and open spaces – is expensive. This paper describes virtual environments for interdicting terrorists carrying radioactive material. The virtual environments are constructed by incorporating the physics of radiation into virtual-world platforms. We explore the relative advantages of a gaming engine (Half-Life 2), a 3D online virtual world (Second Life) and a robot simulator platform (Stage/Player) for developing strategies for interdicting dirty bombers. Preliminary results on implementations of these virtual environments are presented.
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